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1. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Gamesguy 240m sig radius? A single painter will put that at 326 sig radius and javelin will hit you for near full damage. Except his point was that you dont have your painter drones as they are dead very fast. And your...
- by Jack Farness - at 2007.11.10 09:42:00
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2. the blasterthron and the torp changes - in Ships and Modules [original thread]
Edited by: Jack Farness on 10/11/2007 09:36:17 Originally by: Gamesguy Your point was cap is not an issue because both ships have cap problems. Thats the more ******** thing I've ever heard. Thats like saying 2 guys got shot so they'...
- by Jack Farness - at 2007.11.10 09:35:00
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3. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Seishomaru a vagabond with an AB would be pretty funny omg omg that evil raven is dishing 80 dps on me!!!!! Yes, but that is "Masokist Vaga" (sp?) fit. "True Vaga" would just mwd so fast that torpedoes could not keep w...
- by Jack Farness - at 2007.11.09 15:15:00
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4. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Kagura Nikon A funny ship to fight the new ravens. A Plated trimak Hurricane. 680 dps 28k armor HP with slaves (since everyone is using implants on their setups around here) and 240m of signature and near 480ms/. All raven d...
- by Jack Farness - at 2007.11.09 14:20:00
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5. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Gamesguy Keep avoiding the point please. The geddon has BIGGER cap issues. Put again my point never was that. You simply fail to see that. Quote: It doesnt need to carry "many missiles". This is pvp, you wou...
- by Jack Farness - at 2007.11.09 13:58:00
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6. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Markus Aurelian nice to see that geddon capping itself out if you have to fire at anything tougher than a cruiser. why sit 40km off the gate anyways. fit tachs and snipe, or go close range so you can jump out of something to...
- by Jack Farness - at 2007.11.09 13:41:00
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7. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Gamesguy Every single ship has cap problems without a cap booster when active tanking. Stop trying to avoid the point. Haha, that rich. That was my point in first place. You remember "BOTH ships have cap problems" sen...
- by Jack Farness - at 2007.11.09 13:24:00
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8. the blasterthron and the torp changes - in Ships and Modules [original thread]
Edited by: Jack Farness on 09/11/2007 13:04:39 Originally by: Alex Harumichi Edited by: Alex Harumichi on 09/11/2007 12:48:07 Originally by: Jack Farness You just modify your post too much. They were not here when I answer...
- by Jack Farness - at 2007.11.09 13:03:00
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9. the blasterthron and the torp changes - in Ships and Modules [original thread]
Edited by: Jack Farness on 09/11/2007 13:02:04 Originally by: Gamesguy Now you're just lying. You completely avoided how you looked like a fool Nope, I just stated that active raven has also cap problems. And you tried to change ...
- by Jack Farness - at 2007.11.09 13:00:00
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10. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Gamesguy Concession accepted. I havent made any concession. You just simpy againg tried to change subject. Quote: If the raven has problems than the geddon has MUCH bigger problems. Concession accepted on t...
- by Jack Farness - at 2007.11.09 12:40:00
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11. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Gamesguy Are you high or something? I haven showed any Geddon setup here Do you have alzheimer's? Are you having memory loss? http://oldforums.eveonline.com/?a=topic&threadID=630353&page=9#266 To refresh your mem...
- by Jack Farness - at 2007.11.09 12:18:00
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12. the blasterthron and the torp changes - in Ships and Modules [original thread]
Edited by: Jack Farness on 09/11/2007 12:13:15 Originally by: Gamesguy You said active tanking, what is active tanking without shield boosters and armor reps? Magical fairy gnomes that repair your ship for you? Cap problems and...
- by Jack Farness - at 2007.11.09 12:08:00
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13. the blasterthron and the torp changes - in Ships and Modules [original thread]
Edited by: Jack Farness on 09/11/2007 11:58:56 Originally by: Gamesguy Oh I totally forgot! I was so used to having the 5% turret cpu implant that I didn't notice it was left on, along with an electronics implant. As a matter of fac...
- by Jack Farness - at 2007.11.09 11:58:00
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14. the blasterthron and the torp changes - in Ships and Modules [original thread]
Edited by: Jack Farness on 09/11/2007 11:56:31 Originally by: Gamesguy Ah more of your half truths. An XL-boost II+ amp is MORE cap efficient than dual LAR rep and fits far easier. I think that you are in something... really......
- by Jack Farness - at 2007.11.09 11:49:00
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15. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Markus Aurelian i never said they were the same, i said one affects the other . So you agree that velocity affects only directly to missiles.
- by Jack Farness - at 2007.11.09 11:44:00
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16. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Markus Aurelian nope.5. implants or rigs you're not mentioning? No implants and only 3 trimark rigs. Quote: also you cant fit everything without a pg implant on every setup. im sure i could think of fits that w...
- by Jack Farness - at 2007.11.09 11:40:00
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17. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Markus Aurelian ORLY. velocity affects tracking, and sig resolution on the guns isnt a completely useless stat without any effect on how damage is delivered. Velocity is not same as tracking. You can fly 10km/s str...
- by Jack Farness - at 2007.11.09 11:34:00
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18. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Gamesguy WTF does capacitor have to do with fitting? If you're talking about grid then yes you need a 3% PG implant that you can pick up for around 15mil. Yep, ment grid. Quote: Thats just bull****. 99.99% ...
- by Jack Farness - at 2007.11.09 11:32:00
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19. the blasterthron and the torp changes - in Ships and Modules [original thread]
Edited by: Jack Farness on 09/11/2007 11:25:35 Originally by: Markus Aurelian and an active tank geddon doesnt have cap problems? please. Ofcourse it has, but point is that BOTH have. That cap issue is not that huge point that ...
- by Jack Farness - at 2007.11.09 11:25:00
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20. the blasterthron and the torp changes - in Ships and Modules [original thread]
Originally by: Markus Aurelian hmm i got the raven setup mentioned earlier 6x Siege Missile Launcher II (CN torpedos) 1x Quad Lif MWD 1x Warp Disruptor II 1x Large Extender II 2x Invul II 1x Fleeting web 3x BCU II 1x 1600mm plate 1x D...
- by Jack Farness - at 2007.11.09 11:19:00
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